Flesh and Blood
Oh man, oh boy, well if it isn’t flesh and blood. My favorite Trading card game ever! I don’t even know where to begin with my praise of this game. It has everything that I think anyone could really ask for in terms of a competitive TCG. It has all the familiar archetypes, Midrange, Aggro, Control, and combo. It has a very robust resource system where you will rarely get “mana screwed” or “mana flooded”. What really got me deep into playing regularly is how much this game feels like a card game version of street fighter. There is a ton of options in terms of how you can play out each of your turns. Sometimes you have to use your hand to block, sometimes it’s best to take damage to send even more back on your turn, sometimes you do a combination of both. Depending on the character you are playing these basic tools are used entirely different. For example, the main class I play, Wizard, Is all about bidding their time until they can end the game in a burst of damage that is too much for the opponent to block out. It turns my health into a timer, get my HP to 0 before I find the combo hand and take you from 36HP to 0. I could go on and on about what I like about this but I’ll save that for another time. Maybe I’ll make a video about this TCG and just illustrate all the coolest aspects of it.